Craps Guide

The first roll of the dice in a Craps round is called the "Come Out Roll".

The basic opening bet in Craps, which is placed just before the Come Out Roll, is called the "Pass Line Bet."

Pass Line Bets are instant winners when the shooter's Come Out Roll is 7 or 11, and lose when the Come Out Roll is 2 (Snake Eyes), 3 (Cross Eyes), or 12 (Box Cars).


If 4, 5, 6, 8, 9, or 10 are rolled on the Come Out Roll, that number becomes "The Point".


"The Puck" (a small round plastic marker labeled "ON" in this case and "OFF" in other cases) shows that

The Point has been established, and is located on the Craps table over the box for the number rolled as The Point: "4, 5, six, 8, nine, or 10".

To end a round of Craps and resolve Pass Line Bets, the shooter must roll either the Point or 7 after the Come Out Roll.


The possibility exists for a Craps round to continue all night, if the shooter fails to roll the Point or a 7 before the sun rises.

Pass Line Bets cannot win until the Point is rolled, and cannot lose until a 7 is rolled.


Because unresolved Pass Line Bets may not be removed, players must wait for a roll of the Point or 7 to determine the outcome of their Pass Line Bets.

The Different Bets

Before the dice are rolled, bets can be placed in various fields of the Craps Table.

First, using your left mouse button, press on the value of the chip you wish to wager.

Next, place the chip in the desired betting area on the Craps Table by pressing in the area, using your left mouse button again.

Should you wish to alter or remove a bet, press on your wagered chips with your right mouse button.

Please note that some bets may not be removed.

Once you have finish placing your bets, press on the "ROLL" button to roll the dice.

Pass Line Bets

A Pass Line Bet is placed in the area labeled "PASS LINE," before the Come Out Roll (i.e. the first roll of the dice in a new Craps round).

A wager on the Pass Line wins if the Come Out Roll is 7 or 11, and loses if 2, 3 or 12 is rolled.

If 4, 5, 6, 8, 9, or 10 are rolled, that number becomes "The Point."

To win a Pass Line Bet, the shooter must roll The Point again before rolling a 7.

If the shooter rolls a 7 before rolling The Point again, your Pass Line Bet loses.

A winning Pass Line Bet pays even money (1 to 1).

Once The Point has been established, unresolved Pass Line Bets may not be removed or reduced.

Pass Line Bets must be resolved by a roll of The Point or a 7.

Don't Pass Line Bets

A Don't Pass Line Bet is essentially the reverse of a Pass Line Bet, and is placed on the Craps Table in the "DON'T PASS BAR" area, before the Come Out Roll.

If the shooter rolls 2 or 3 on the Come Out Roll, a Don't Pass Line Bet wins.

However, if the Come Out Roll is 7 or 11, all Don?t Pass Line Bets lose.

If the Come Out Roll is 12, Don?t Pass Line Bets are returned to the player, in a Push.

If the Come Out Roll is 4, 5, 6, 8, 9, or 10, that number becomes The Point.

Once The Point has been established, Don?t Pass Line Bet win if the shooter rolls a 7 before rolling The Point again.

If the shooter rolls The Point again, before rolling a 7, Don?t Pass Line Bets lose.

A winning Don?t Pass Line

Bet pays even money (1 to 1).

Unlike Pass Line Bets, unresolved Don?t Pass Line Bets may be removed or reduced.

To remove this bet press the right mouse button on the chips.

If you have placed an Odds Bet as well, a single right button click will remove the Odds Bet, and an additional click will remove the Don't Pass Line Bet.

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